
With just the idea of a mage, they could either be magical constructs like animated suits of armor that would fit in nicely with the decor and might even catch the players off guard further. If the party attempts to open the door to the small room they will be met with a stone wall.Īs for monsters and populating what's past the door I think I would need a bit more context of the owner of the library. The gauntlet will then close the door once the party crosses the threshold, and go to the tiny room. If the party politely asks to enter the room, the gauntlet will open the door for them. History DC15 will reveal that Sir Grimlock was a zealot of etiquette. The gauntlet might even slap the character, or punch them, even. When the characters try to open the exiting door it’ll swing outward and a silver gauntlet will pull the door open, quickly flip off the party, and then shut the door. There is absolutely nothing of value in the room. From the ceiling is a plain candle lantern that is lit.
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On the floor is a simple wolverine skin rug. There is a painting of a nature scene on the wall, a small table in the corner with a teapot and two teacups. A chair with fox fur lined on the backing and arms are seated underneath. There is also a bottle of ink with a quill sticking out of it. There is a small desk with a stack of aged parchment on top. To complete this puzzle the players must wait until the countdown hits 0 and then after that the light atop the pillar gets bright enough to fill the entire room with light and the door forward opens.Ī very small room that looks plainly, and almost as if someone had been in there recently. Every time a player pulls the level the timer seems to reset and the light points back at the number 10. The only thing the party can do is pull the lever and the lever will reset back to its original position as well. Please note, the players can't do anything magical or physical to the pillar, light or mirror. The reason for this is so the players feel rushed into making a lot of decisions quickly. Each in-game second is five real-world seconds. Once one of the players pulls the lever the countdown begins. They can also see that the mirror is directing the light towards the top of the door opposite from which the party came in and its beam is currently on the number 10. They can see the light, the pillar, the small mirror and the lever towards the left side of the room. With the light shining the players can see a few things. A short while after all the doors close a small light appears at the top of a pillar off towards the right of the room. Once everyone in the party has entered the room both the door they came in through and the door across the room both close suddenly with a loud thud as rock meets rock. Spells that create light are allowed in here but won't be needed for very long. When the players enter this room they are in total darkness.
